Tag: Rules

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  • Arcane Artisan Background

    For those Gnomes and other races that indulge in tinkering with contraptions and messing about with substances...

    This background allows for the preparation of Base Items for the purposes of Magical …

  • Off Character Experience

    Any observer will have noticed that we have more than a single character per player (and this is prior to commencement). One of the central conceits for my/our creation is that it is reusable, alive and ongoing. This means that multiple characters for …

  • Extended Rest and Injuries

    "A few scratches and bruises might be easily 'fixed' via potion, cleric or normal rest. What does one do for a broken collar-bone? No really, your species, regenerative or not?"

    To complement our [[Downtime]] and [[ …

  • Downtime

    At the commencement and end of a session the Off Characters will have the opportunity to have a quick description of their 'away from game' activities for the immediate future. Likewise at the  …

  • Rune Magic

    Overview. ([[Master Runes]]).

    Runes are powerful icons that you can use for a variety of effects. In order to use a rune, you must normally find and keep a master rune. A master rune is a rare object—a gem or carved …

  • Fire Rune

    Opal of the Ild Rune.

    Master Rune, Rare (requires attunement).

    This triangular fire opal measures about three inches on each side and is half an inch thick. The ild rune—the rune of fire& …

  • Earth Rune

    Orb of the Stein Rune.

    Master Rune, Rare (requires attunement).

    This spherical chunk of granite is about the size of a human fist. The stein rune—the rune of stone— appears on the …

  • Air Rune

    Pennant of the Vind Rune.

    Master Rune, Rare (requires attunement).

    This five-foot-long blue pennant is crafted from silk and whips about as if buffeted by a strong breeze. The vind rune& …

  • Ice Rune

    Shard of the Kalt Rune.

    Master Rune, Rare. (requires attunement). 

    This long, slender shard of ice is roughly the size of a dagger. The kalt rune—the rune of ice—glows within …

  • Life Rune

    Seed of the Livet Rune.

    Master Rune, Rare (requires attunement).

    A hard brown shell nearly completely covers the vibrant green seed underneath which …

  • Mind Rune

    Crystal of the Sinn Rune.

    Master Rune, Rare (requires attunement).

    This violet crystal geode is the size of a small human skull. The sinn rune - the …

  • New Conditions

    Kordova's a cosmopolitan city with a seamy underbelly. To assist us with some of the more nefarious types of activities that such melting pots breed, here's a list of four new Conditions and their In-Game Effects.

    Huntmaster Patron

    Your Patron is a Lord, Lady or Beast of the Hunt. They may be a powerful Fey creature, a mythical Beast or a hero/heroine of ages past elevated by some Divine Power to the status of Eternal Hunter. Such Patrons typically inhabit or originate from …

  • Alcoholic Beverages

    A Running List of Ales, Wines and Liqueurs available in Kordova and Beyond. A hardy dwarf supping on a cold yeasty beer, a young elf's first taste of fire-wine, spicy on the palate, or the unbridled joy of a …

  • Kammarth

    Cost: 1,250gp. Very Rare.

    Type:

    Natural, from Fungus. Naturally harvested and processed in the Underdark. The jellies are left to congeal in cool caverns, with moving air.

    Method …

  • Burnt Othur

    Cost: 500gp. Rare.

    Type:

    Natural, Mineral (Surface - Southern Faerun, Zakhara and UpperDark).

    Method:

    Inhaled via fumes, requires burning.

  • Crawler Mucus

    Cost: 200gp. Uncommon.

    Type:

    Natural, Excretion/Harvested. This poison must be harvested from a dead or incapacitated Carrion Crawler, a favourite job for Adventurers from Thieves or Assassins …

  • Drow Poison

    Cost: 200gp. Rare.

    Type:

    Natural, Processed. This poison is typically made only by the Drow, and only in a place far removed from sunlight.

    Method:

    Injury, …

  • Malice

    Cost: 250gp. Uncommon.

    Type:

    Natural, Processed via Alchemical Appartus.

    Method:

    Inhaled. Burnt from Crystals or cut very fine, concealed in Snuff or other …

  • Purple Worm Poison

    Cost: 2,000gp. Very Rare.

    Type:

    Natural. Harvested from the excretions of a Purple Worm's maw or ducts (preferably whilst the creature is dead or incapacitated). 

    Method …

  • Serpent Venom

    Cost: 120gp. Common.

    Type:

    Natural. This poison must be harvested from a dead or incapacitated variety of giant poisonous snake. Some exotic human cultures, and Yuan-Ti, keep such creatures for …

  • Torpor

    Cost: 600gp. Rare.

    Type:

    Natural. Processed from the stamen of Lotus Blossoms from Chult.

    Method:

    Ingested. Torpor has no taste and only a very faint whiff of …

  • Willow Bark

    Cost:

    Type:

    Natural, Plant Bark from the "Purple" Willow species.

    Method:

    Ingested. A herbal infusion or additive to food.

    Effects:

  • Wyvern Poison

    Cost: 1,200gp. Rare.

    Type:

    Natural. This poison must be harvested from a dead or incapacitated Wyvern.

    Method:

    Injury, via Abrasion, Cut or Puncture wound.

  • Talonas Kiss

    Cost: 5,000gp. Very Rare.

    Type:

    Magical Process for natural and magical ingredients, known only to higher initiates of the Goddess of Poisons, [[Talona]].

    Method:

    < …

  • Truth Serum

    Cost: 200gp. Uncommon.

    Type:

    Magical process for Natural and Magical By-Products.

    Method:

    Ingested. The serum tastes like mandarin, with a faint hint of …

  • Jalap

    Cost: 30gp. Uncommon.

    Type:

    Natural sap, harvested from varieties of Jalap cactus.

    Method:

    Contact.

    Effects:

    Removes a …

  • Lammas

    Cost: 5gp (Roots) Common, 50gp (Flowers) Uncommon.

    Type:

    Natural, the roots and flowers of the Lammas plant.

    Method:

    Ingested (1) the Roots chewed briefly …

  • Hazel Tea

    Cost: 20gp (Men). 1sp or Service (Women). 

    Type:

    Plant Concoction. Abortificant.

    Method:

    Ingested, via herbal infusion.

    Effects:

  • Terazul

    Cost: 15gp. Uncommon.

    Type:

    Drug. Powder from Natural Ingredients.

    Method:

    Inhaled. Must be baked, dried, cut fine, and mixed with tipli dust.

  • Silkroot

    Cost: 35gp. Rare.

    Type:

    Plant, Akunal region of Faerun.

    Method:

    Chewing the Root as an Action, and swallowing pulp and juice.

    Effects:

  • Jade Dust

    Cost: 100gp. (5 doses) Rare.

    Type:

    Natural, Processed from a variety of Ingredients to make a sticky resin most commonly sold in small balls, secreted in bandan or palm leaves.

    < …

  • Lurien Leaf

    Cost: 5gp (3) Doses / 60gp Bushel (64) Doses.

    Type:

    Natural, Plant. The un-pollinated flowering 'buds' of Lurien Flax.

    Method:

    Inhaled. Burnt in …

  • Skank Weed

    Cost: 1gp (3) Doses / 20gp Bushel (64) Doses

    Type:

    Natural, Plant.

    Method:

    Inhaled, smoked through pipes or hookahs.

    Effects:

  • Allip Berries

    Cost: 15gp, Uncommon.

    Type:

    Natural Plant, berries harvested in Eastern [[Calimshan]] during the month of Tarsakh.

    Method:

    Contact. Berries crushed and rubbed in …

  • Scrolls

    [[Magic Items |Back to Magic Items]]

    For the sake of recording purposes, any scrolls found during the campaign will be "named" and assigned a number (1-2-3 etc...) so we can reference …

  • Valorous Rune

    BANNER OF THE KRIG RUNE.

    Wondrous item, rare (requires attunement).

    Crafted from a thick, red fabric, this banner measures 5 feet high and 3 feet wide. …

  • Truth Rune

    GAVEL OF THE VENN RUNE.

    Wondrous item, rare (requires attunement).

    This wooden gavel is small by giant reckoning but nearly the size of a warhammer in …

  • Shield Rune

    INGOT OF THE SKOLD RUNE.

    Wondrous item, very rare (requires attunement).

    This appears to be a simple ingot of iron ore, about a foot long and a few …

  • Wyrm Rune

    CLAW OF THE WYRM RUNE.

    Wondrous item, rare (requires attunement).

    This dragon's claw has been covered with a coat of molten silver, upon which …

  • Fiend Bloodline

    From the D&D Wiki (www.dandwiki.com). 

    Fiend Bloodline (Sorcerer).

    These sorcerers trace their heritage to a dark and powerful fiend. Diabolic or Demonic blood …

  • Grave Domain

    Grave Domain.

    Gods of the grave watch over the line between life and death. To these deities, death and the afterlife are a foundational part of the multiverse’s …

  • Blood Patron

    Your Patron is a servant of Pain and Torture, a being dependent of the suffering of lesser creatures and the anguish generated by exotic incarcerations and perversions. They may be a favoured servant or 'saint' of deities such as Loviatar, …

  • Empowered Script

    EMPOWERED SCRIPT.

    So heavily steeped in magically writings and erudite texts are you that some of the secrets of their creation have inevitably become apparent. Long hours bent …

  • Empowered Artifice

    EMPOWERED ARTIFICE.

    Your time spent tinkering, examining and researching the creation and application of magical devices has developed to a level whereby the secrets of their …

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