Assassins Blood

Cost: 150gp. Uncommon.

Type:

Poison, Natural. Processed via Alchemical apparatus.

Method:

Ingestion.

Effects:

A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 1d12 poison damage and is poisoned for 24 hours. On a successful save, the creature takes half damage and isn't poisoned.

Condition:

Poisoned. (24hrs – Normal Removal).

Information:

Assassins Blood

The Destiny of Kord Khaz